게임/DarkWood

다크우드 알파 1.3 패치 번역

Cleroi 2014. 8. 9. 21:01



인사말

It's been 10 days now after the launch, and here we are with the third minor update with a ton of fixes, 


and some balance changes to help players struggling with the first days in the game.


Please note that this does NOT mean we are "dumbing" down Darkwood. 


It will remain very challenging, but as of now the difficulty curve is way too steep and needs a lot of work, 


which will also be addressed in future updates.



Changes:(변경점)


- You can now dismantle barricades which you have created, reclaiming some of the materials used. [*여기 저기 바리케이드 치면 도망갈 곳이 없었음]

(당신은 이제부터 자신이 설치한 바리케이드를 해제해서 일부 재료를 다시 손에 넣을 수 있습니다.)


- Weapons are more durable now.[* 원거리 무기 얻기 전까지 밀리 공격을 해야하는데, 근접무기 몇번 휘두루면 금방 부셔졌었음;;]

(무기 내구력이 더 늘어났습니다!)


- The plank with nails has a new default attack.

(못달린 판자의 기본 공격이 새로 생겼음.)


- Time passes a little slower. [낮에 빨리 파밍 하지 못하거나 길을 잃으면, 밤에 그냥 시망이였음.]

(이제 시간은 천천히 흐릅니다.)


- Days are longer.

(날이 좀 더 길어졌구요.)


- It's brighter during the day.

(낮 시간 동안은 더 밝아질 겁니다.) [* 낮에도 어두운 부분이 많았음...]


- The player moves a little faster, and has a lower movement speed penalty when aiming weapons. Also, no speed penalty when out of stamina.

(플레이어 움직임이 조금 빨라짐, 그리고 무기 조준시 낮은 속도 패널티를 받습니다 또한 스태미나가 없을시에도 마찬가지 )


- Enemies have less stamina, and are a bit less aggressive.

(적들은 낮은 스태미나와 덜 공격적이게 될 것입니다.)


- There is a new visitor during the night.

(밤 사이에 새로운 방문자가 있을 것입니다.) [*ㄷㄷㄷㄷㄷ]


- You can't brute force padlocks anymore (at least it's much harder).


- Throwing a item (like the molotov cocktail) for a second time requires you to press the RMB again, to help prevent unintentionally dropping it.

(던지는 아이템 (예를 들어 화염병) 같은 경우 던질때 그냥 제자리에 떨어트리는 실수를 방지하기 위해서, 아이템을 다시 던지려면 마우스 우클릭을 다시 해야합니다.)


- More space for items in your hideout.

(당신의 은신처에 아이템을 둘 좀 더 많은 공간을 제공)


- You have some starting reputation with the traders.

(상인들과 처음부터 조금의 평판을 갖고 만난다.)


- Red and gray potions can be crafted from the start (you don't have to buy the recipes). Their effect is visible instantly.

(붉은, 회색 포션들은 이제 울프맨으로 부터 레시피를 사지 않고, 처음부터 레시피를 아는 상태로 게임을 시작하게 됩니다.)


Bugs:


- NPC in the church sometimes gave the wrong code.


- Wolf reputation sometimes didn't sync.


- Some optimizations for stuttering in the forest.


- Fixed receiving reputation from selling a item when a trader's inventory is full without actually losing the item (and vice versa).


- Recipes are no longer duplicated.


- Fixed player freezing on some occasions.


- You can no longer learn the same recipe twice.


- Fixed infinite item turn in for NPCs exploit.


- Rain was too loud.

(비 소리가 너무 컸다.)


- If a well was repaired in the middle of the night, it didn't have any water.


- Fixed huge FPS hit while in the pigsheds.


- Fixed ambient light not saving in some locations.


- You no longer lose your inventory at the end of chapter 1.


- Fixed black screen on end of chapter 1.


- Fixed notes in the journal sometimes leaving a page if you've found too much.


- Fixed beartrap duplicating exploit.


- Fixed incorrectly loaded doors and barricades.


- Fixed not being able to drop a dragged item by pressing LMB if accessed the journal or map.


- Dying outside of the normal world no longer freezes the time.


- Fixed some issues with the cursor.

(마우스 커서 문제를 해결!)


- Fixed issue when sometimes you could not craft stuff even though you had the required ingredients.


- Item quality no longer changes when loading game.


- Chicken heads and the violin no longer serve as repair kits.

(치느님 머리와 바이올린은 더 이상 수리 킷 기능을 하지 않는다.)